Friday, August 18, 2017

Farewell and Thank you.

Hi everyone,

Mr. H here, the person who heads up this whole group. We've debated a lot internally among the members, but we've decided it's time. We're pulling the plug on Team Gachi Muchi Kun.

Unfortunately, the abysmal sales of Manzurna Peaks have sunk us. We've been unable to recover our costs to make the game and based on the lack of sales, we don't see this turning around anytime in the near future. This is outside of the money we've spent over the years making other prototypes, so we're in the hole even more than what we spent making Manzurna Peaks.

We don't really know what else to say about it. Despite the great reviews and the thousands of demo downloads, we've only managed to sell a few dozen copies of the game. 

We do want to take the time to thank all our true fans and customers who've supported us over the years by buying our games and supporting our work. Thank you from the bottom of our hearts, you've been an amazing group.

The last thing we'll say, because we know the Internet and we know you're going to ask it, but NO, our full games will not be posted onto the Internet for free.

Thanks everyone and best to all of our customers.

- Team Gachi Muchi Kun

12 comments:

  1. Well I'm sad you guys are going to be shutting down, you guys have made some great games over the years. I hope you guys will recover and thank you for all you have done.

    ReplyDelete
    Replies
    1. Highly doubtful, but one never knows. Thank you for your support over the years.

      Delete
  2. This is sad to hear. I'm currently working on a fun review about your Manzurna Peaks; I guess it's going to have a sad ending now.

    The only question I have is, will you still be selling Manzurna Peaks and the Meat Log Mountain series to any new customers? I'd like to encourage anyone to who watches my review to buy a copy of your games if they're interested though no point in getting their hopes up if they're no longer available.

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    Replies
    1. We're no longer selling any of the games.

      Delete
    2. That's a shame...I guess now we'll never learn the mystery of the Sasquatch of Manzurna Peaks. I also wish I was in a financially secure position to have been able to buy some of that MLM shirts when they were available years ago.

      I wish you and your team the best on any future endeavors. Your writing will be missed by me, Mr. H.

      Delete
  3. I'm really surprised that your Team hasn't been successful! As someone who's played the Manzurna Peaks demo, the Manstorm demo, and bought the first episode of Manzurna, it's really sad to see you go out like this! I hope you have more success in the future!

    ReplyDelete
    Replies
    1. Yeah, it's been surprising how badly this game ended up doing. Unfortunately, we sort bet everything on this game, so down with the ship we go.

      Thank you for supporting our efforts by purchasing our game. Meant a lot to us.

      Delete
  4. I'm sorry to hear bout this. I've constantly heard good things about your games, and have wanted to get them for myself - though I never really had the cash to spare until recently. I thought about doing so earlier as I was trying to recover some stuff from my previous laptop, but saw this post. Is there any chance I could purchase a copy of any of your games?

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    Replies
    1. It was agreed that once this post went up that was the cut-off. Sorry about that.

      Delete
  5. The only other question in regards to your library of games is no chance of posting them DRM-free on a site like itch.io where you could at least get some money over the course of time? At best, you could maybe make some money to lessen any debts occurred from your latest venture and at worse, people won't buy or pay for your games but Team Gachi Muchi Kun could have a positive lasting legacy online rather than just this sad blog post. I just think it's sad to see Team Gachi Muchi Kun's hard work over the years disappear completely.

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  6. Hi everyone,

    One final comment. We've turned off commenting on this blog. Mostly because we don't plan to stay on top of this blog moving forward. I will consolidate and respond to some of the nicer and more thoughtful comments that were asked.

    The MLM games sold decently when first launched, but the grim reality is once the images were ripped from the game and started posting around the image boards and internet, sales fell off the side of a cliff and never recovered. To the point that we sold roughly 20 or so copies of the game a year, if even that some years. I would caution those that feel these game are some sort of money making powerhouse to tamper your expectations. They're not. Hell, most of the referral search terms to this blog have been to the likes of "Meat Log Mountain Full Download", "Meat Log Mountain Torrent", "Meat Log Mountain Full Version", etc. We get a ton of hits daily for unique pageviews that turn into nothing because it's people trying to find pirated version of the game.

    There were a lot of cool and great ideas over the years. The version of Meat Log Mountain we never got past a proof of concept where Dr. Cub went back in time to the 80's, because he tried to upgrade the crappy phone model that Durk bought him because he didn't understand technology and it cause a time vortex. Or the one that was a version of Dr. Cub retelling to Durk an exaggerated version of his college trip to Japan and how he ended up saving a gay men's magazine from going bankrupt. There was a Metal Gear Solid parody we built a demo for that involved an army of simian super soldiers that were all gay. Not to mention Thingie and other horror focused game (Protip: Very hard to combine porn and horror and keep a good balance) We came up with a lot of shit over the years.

    The reality is these thing never got off the ground or progressed far for a number of reasons involving artists flaking out, way too big to undertake after we started, some ideas sounded great on paper but once we started coding it and turning it into a game it just didn't work as well, etc.

    Some have asked us about the Patreon model. We know too many people personally who deal with it and have issues with to ever give it real consideration. Also, we didn't want to be one of those groups where they launch a Patreon for their game and years later we're still on alpha build 5. That's not fair or value to the buyer.

    At the end of the day, all I can say is these things don't sell well. I'm sure people will continue to say otherwise, but we've seen the demo download numbers for our games, the actual sales, and the unique page views we get daily, at the end of the day, people just don't buy stuff like they used to. It's part of the continued sad decline of the value of content, especially digital content.

    So again, thank you everybody who purchased the game, we appreciate you and your support.

    ReplyDelete

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